A Drink Worth Dying ForA Drink Worth Dying For
Let’s take a moment to talk about death. I know, you’ve probably heard enough on the subject, especially this year: since early March, we’ve been inundated with headlines and online
Danganronpa, the one and only visual novel series about a sinister, monochromatic bear forcing fifteen high school students into a kill-or-be-killed nightmare, is turning ten this year. Spike Chunsoft is
The past few years have seen an explosion in “narrative” adventure games (some people call them “walking simulators,” but these people are wrong): they take the genre, strip out most
This year, more than any others I’ve had in the past, feels difficult to write up. A decent number of positive things happened: I finally found a new job, my
Six and Jen journey into the steampunk lands of Arcanum, sharing their thoughts as they go. In this first chapter, they create their characters, play through the intro, and deal
Apologies for the dry week; life hit Six and I square in the nose, and we’ve been chasing him ever since, demanding an apology. Thankfully, we’re all bandaged up and
Denis Dyack, one of the many minds behind the beloved Eternal Darkness: Sanity’s Requiem, has left Silicon Knights and founded Precursor Games. Denis Dyack wants to create a spiritual successor
As always, it’s been a solid week here at Scanline HQ. Between various family members ending their college semesters, an internship, and celebrating Mother’s Day, we managed to get in
The long reign of the current-gen consoles is almost over, and if you asked me to name my favorite games made over the past seven years, LA Noire would be
Picture this; you’re casing a bank with three other partners in crime, each bringing their own skillset to the table. You pick the lock of a door, allowing the