How do you talk about a game that, through its own design, asks the player to remain silent? That thought…
Here’s a quick thought experiment: how do you write a compelling, agency-driven character without turning them into a blank slate?…
In the seven months since Nier: Automata’s release, I’ve played through a number of heavy-hitters and memorable gems alike, yet…
When I put time aside for a book or start a new show on Netflix, I tend to make the…
I often find myself disgruntled with retro indie games. Though the style’s significant titles revitalize their genre of choice with…
It’s an average weekend evening, and I’m camped out in my friends’ living room, watching two teens edged ever closer…
On its face, Volume is an ambitious step up for Mike Bithell and his merry collaborators after their critical darling,…
As a culture, we often romanticize the large moments of triumph, like scoring the winning goal, finishing the last stretch…
Picture this; you’re casing a bank with three other partners in crime, each bringing their own skillset to the…