When You’re Smiling

By now, you’re probably familiar with Battle Royale or one of its many derivatives: a group of young people are stranded across a massive, inescapable zone littered with weapons, and are charged with killing the rest if they hope to survive. As their numbers are whittled down, friend turns against friend, unexpected romance blooms, and …

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Love in the City

In one of the grislier Grand Theft Auto V missions, you infiltrate LifeInvader, a “clever” clone of Facebook where employees air-guitar near their cubicles and admonish folks who can’t sit in beanbag chairs for not fitting the company vision. After tampering with a prototype phone and driving home, you’re treated to fake Mark Zuckerberg blowing …

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The Silver Case Review: Kill the Past

Out of all the “auteur” game developers that have bounced around over the last few decades, Suda51 (Goichi Suda) felt like he stood out. Sure, his latest work is more focused on titillation than anything else (how else do you explain a repeating minigame dedicated to ogling your character’s companions?), but back when Killer7 and …

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No Man’s Sky: The Magic Behind the Mundane

If you’ve been tuned into the conversation around No Man’s Sky for the past few weeks, you’ve likely seen disappointment and anger mix with excitement and wonder. Any game selling itself on exploring an endless number of planets was bound to be divisive; that it didn’t quite hit the lofty goals mentioned in interviews or …

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Hitman Episode 2: When in Rome

This is an article on the second episode of 2016’s episodic Hitman. Our piece on the introduction and first chapter can be found here. One way or another, the second level of Hitman 2016 was always going to be its breaking point. Traipsing around Paris as an impostor fashionista back in March was certainly a blast, but …

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Of Puzzles and Language

Few conversations or articles about The Witness, the rare puzzle game that has ignited nearly everyone’s attention, end without mentioning Myst at least once. It doesn’t take a leap of logic to find the connections (not including the comparisons Jonathan Blow himself has made): both throw players on a sizable island dotted with puzzles that …

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Ben and Colin Return to Clandestine

It’s been a while since Colin and I traipsed through the 90s-tinted world of Clandestine, a co-op stealth game with more than a few rough edges. After a year in Early Access, Logic Artists have cast off their pre-release status and hit publish, adding an overarching plot, dialogue trees and tweaks that make the hacker’s …

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