No Man’s Sky: The Magic Behind the Mundane

If you’ve been tuned into the conversation around No Man’s Sky for the past few weeks, you’ve likely seen disappointment and anger mix with excitement and wonder. Any game selling itself on exploring an endless number of planets was bound to be divisive; that it didn’t quite hit the lofty goals mentioned in interviews or …

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Of Puzzles and Language

Few conversations or articles about The Witness, the rare puzzle game that has ignited nearly everyone’s attention, end without mentioning Myst at least once. It doesn’t take a leap of logic to find the connections (not including the comparisons Jonathan Blow himself has made): both throw players on a sizable island dotted with puzzles that …

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