The past few years have seen an explosion in “narrative” adventure games (some people call them “walking simulators,” but these…
How do you talk about a game that, through its own design, asks the player to remain silent? That thought…
Here’s a quick thought experiment: how do you write a compelling, agency-driven character without turning them into a blank slate?…
Out of all the “auteur” game developers that have bounced around over the last few decades, Suda51 (Goichi Suda) felt…
If you’ve been tuned into the conversation around No Man’s Sky for the past few weeks, you’ve likely seen disappointment…
What standard should a VR title be held against when critically examined? We’re mere months into the life of a…
Few conversations or articles about The Witness, the rare puzzle game that has ignited nearly everyone’s attention, end without mentioning…
I often find myself disgruntled with retro indie games. Though the style’s significant titles revitalize their genre of choice with…
It’s an average weekend evening, and I’m camped out in my friends’ living room, watching two teens edged ever closer…