The Silver Case Review: Kill the Past

Out of all the “auteur” game developers that have bounced around over the last few decades, Suda51 (Goichi Suda) felt like he stood out. Sure, his latest work is more focused on titillation than anything else (how else do you explain a repeating minigame dedicated to ogling your character’s companions?), but back when Killer7 and …

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The Turing Test: Reports from Europa

For a game ostensibly meant to challenge both the player and their avatar, The Turing Test sets itself up to be evaluated in a field with its own high standards. Stop me if you’ve heard this one before: a scientist, joined by an artificial intelligence with questionable motives, journey through a series of first-person puzzle …

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FATED: The Silent Oath – Shake It Off

What standard should a VR title be held against when critically examined? We’re mere months into the life of a brand new format, and while many of its projects don’t share the complexity of your average first person shooter, the novelty of actually aiming down sights or painting with your own hands is undeniably potent. …

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Hitman Episode 2: When in Rome

This is an article on the second episode of 2016’s episodic Hitman. Our piece on the introduction and first chapter can be found here. One way or another, the second level of Hitman 2016 was always going to be its breaking point. Traipsing around Paris as an impostor fashionista back in March was certainly a blast, but …

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Ori and the Blind Forest: A Review or Something

What if metroidvanias dropped the action-sidescroller roots of its genre and instead were almost entirely about traversal? Rather than the signature mix of blasters and and puzzle keys, what if we combined a Meat Boy-like laser focus on *making jumping feel good* with the kind of sprawling two-dimensional world progression these games have always been …

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Volume Review: Unsubscribed

On its face, Volume is an ambitious step up for Mike Bithell and his merry collaborators after their critical darling, Thomas Was Alone. They’ve gone from a two-dimensional platforming adventure starring colorful rectangles to a top-down sneaking mission reminiscent of Metal Gear Solid’s early days. Touting 100 “core” levels, a sophisticated level editor and a …

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