No Man’s Sky: The Magic Behind the Mundane

If you’ve been tuned into the conversation around No Man’s Sky for the past few weeks, you’ve likely seen disappointment and anger mix with excitement and wonder. Any game selling itself on exploring an endless number of planets was bound to be divisive; that it didn’t quite hit the lofty goals mentioned in interviews or …

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The State of the Stars

Star Citizen is many things to many people. With a tremendous pile of cash, several complex parts built to eventually merge into one game, and one of the founding fathers of space dogfighting at the helm, it’s almost impossible to avoid the gravitational pull of its heft. It attracts dreamers and skeptics alike, firing at …

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Here’s the DiRT

Even though I own the latest Forza Motorsport and spend plenty of time behind virtual steering wheels, I’m not exactly a racing simulator aficionado. When I’m fixing for an adrenaline rush, I tend to choose something more forgiving: I pop in Mario Kart or Need for Speed, where the key to victory often centers on …

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Westerado First Look

Two years ago, Adult Swim put out a flash game set in the American Old West- Westerado. Adult Swim’s little pokes into the gaming world were, in the past, the same as most others- bad PS2 licensed games and the like. In recent years, however, they’ve occupied themselves more with original indie titles, offering their …

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When You’re a Spy

Colin: As fiction has taught me, the key to being an effective espionage agent is a good support team. James Bond has Q, Solid Snake has Otacon (among others), Sam Fisher had Grimsdottir (the last time I enjoyed one of those games), and the guy from Burn Notice has… the rest of the cast of …

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Sproggiwood and the Legacy of Rogue

I’ve struggled in the past with trying to label games influenced by the groundbreaking dungeon crawler Rogue. There are games doing the exact same randomly-generated, enemies-move-when-you-do, hack-and-slash dungeoneering gameplay; we call those “roguelikes.” It’s a little clumsy, to the point where I’m not sure it’s still the accepted nomenclature, but it gets the job done …

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Ben and Colin Explore Arcanum: Part 7

  Ben: The fine folks at Blizzard went through the fires of Internet hell when they revealed Diablo III’s new look. The old guard were used to pitch-black caverns and morose dungeons, the sort of locales you’d see on a heavy metal album cover that takes itself way too seriously. But Blizzard wasn’t content to …

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Ben and Colin Explore Arcanum: Part 6

Colin: In the end, good will always triumph, because no one even wants to talk to evil. It’s a hard lesson to learn, but Arcanum taught it to me in short order when I decided to start a second, evil playthrough. An early dialogue choice slid my alignment meter to -1 (it goes from -100 …

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Ben and Colin Explore Arcanum: Part 5

Ben: After weeks of following the main quest as closely as I could, something rather unexpected happened: Joachim, Virgil’s mentor, decided to stop sending me from inn to inn and declared that he would find me instead. I told my party to wait in the town for a few days, but Joachim never arrived, nor …

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