We were both eagerly anticipating the release of Galak-Z- I on PS4, and Johnny on PC. Now that we’ve both had time to play a great deal of it, we find ourselves really… frustrated? It’s a game that constantly reaches out and touches greatness, but can never maintain contact for long. The two of us sit down to try and explain where the game goes wrong.
Galak-Z and the Roguelike Burden
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