Sproggiwood and the Legacy of Rogue

I’ve struggled in the past with trying to label games influenced by the groundbreaking dungeon crawler Rogue. There are games doing the exact same randomly-generated, enemies-move-when-you-do, hack-and-slash dungeoneering gameplay; we call those “roguelikes.” It’s a little clumsy, to the point where I’m not sure it’s still the accepted nomenclature, but it gets the job done …

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D4 Season One: Clam Chowdah

In our open-world shooters, linear adventures and virtual sports, we almost never see our playable characters eat or drink. We see advertisements for soft drinks and walk through restaurants, but they’re hollow props meant to maintain the illusion that John Marston must stop for a bite when we’ve turned the game off. Unless the developers …

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It’s in the Name

In 440 BC, a friend of the Greek philosopher Socrates (who was not yet famous) asked the Oracle of Delphi if there was anyone wiser than Socrates. The Oracle’s reply was a simple “no.” Obviously, the friend meant it to please the young philosopher, but Socrates was rather skeptical when he heard about it. He …

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Ben and Colin Explore Arcanum: Part 7

  Ben: The fine folks at Blizzard went through the fires of Internet hell when they revealed Diablo III’s new look. The old guard were used to pitch-black caverns and morose dungeons, the sort of locales you’d see on a heavy metal album cover that takes itself way too seriously. But Blizzard wasn’t content to …

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All the President’s Men

The silent majority. What a weird concept. How could such a critical mass of people be silent? The ambient noise of people simply existing should be deafening in such quantities. In ways, it is. Twitter, Facebook, and all other social media are filled with people grousing about how their day is going, sharing small victories, …

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