Let’s Agree: Nintendo

It seems like one of the most popular pasttimes in the gaming community is predicting Nintendo’s doom. The Gamecube’s lack of third party support was a death sentence, the Wii’s train of low budget releases was a death march, the Wii U’s bad marketing was the end of the house of Mario. Nintendo has not …

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Ben and Colin Explore Arcanum: Part 6

Colin: In the end, good will always triumph, because no one even wants to talk to evil. It’s a hard lesson to learn, but Arcanum taught it to me in short order when I decided to start a second, evil playthrough. An early dialogue choice slid my alignment meter to -1 (it goes from -100 …

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Review: Chess 2 The Sequel

Many high level players of chess, after a while, start to not like chess. After playing a game so much, studying it so intently, and letting it fill your life, for many the flaws become blinding. I suppose there are some that would say chess has no flaws. It is a board game, after all, …

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Ben and Colin Explore Arcanum: Part 5

Ben: After weeks of following the main quest as closely as I could, something rather unexpected happened: Joachim, Virgil’s mentor, decided to stop sending me from inn to inn and declared that he would find me instead. I told my party to wait in the town for a few days, but Joachim never arrived, nor …

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The Nuclear Option

When I published my Spelunky review some time ago, a frequent and vocal reader accused me of essentially wasting his time. He said I wasn’t saying anything that hadn’t been said by others, and therefore the article was pointless- had no reason to exist. I saw some of what motivated him to say this- on …

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Only If: A Comprehensive Review

Written by guest writer and tolerated acquaintance of the site, Shane Raymond. You can check out his previous guest article on Splinter Cell here. In 1969, On Death and Dying was written by the famed Swiss-American Psychiatrist Elisabeth Kübler-Ross. This book features the Kubler-Ross model, or what is now known most commonly today as the …

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Working-Class Hero

No matter the number of awards won or copies sold, it’s exceedingly rare for any game to stand the test of time. We look back on games like Goldeneye with nostalgic reverence, but the instant we fire up our Nintendo 64 and pop in the cartridge, our rose-colored glasses are snapped in twain. Even HD …

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