Review: Assassin’s Creed IV: Black Flag

As the now-closing seventh generation of consoles launched some eight years ago, Ubisoft’s Prince of Persia series had run out of ideas, and enthusiasm. It had been a superb run, with a trio of fantastic games (though the quality of Warrior Within is perhaps debatable) and fascinating new gameplay and tight design. Ubisoft made the …

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Play, Create, Meh

With budgets and team sizes on the rise across all of gaming, it’s no surprise that outsourcing has rapidly grown in popularity. Why not offset costs by shifting some of your workload to a studio dedicated to make that kind of content (and perhaps in a country unburdened by pesking things like labor laws and …

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Review: The Stanley Parable

When boiled down to their simplest form, many games (particularly story-driven adventures) are nothing more than intricate labyrinths disguised to create the impression that the player is truly in control. Whether we spy a particularly enticing mountain of cake or receive gruff orders from our commanding officer, developers do everything in their power to guide …

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Playlist: November 9th

PLAYED Assassin’s Creed IV: Black Flag Colin: So, I dunno if you heard, but Assassin’s Creed III was a bummer. Gameplay systems piled on each other for no real reason, a stupid story, an unlikable main character, and some pretty piss-poor mission design. I finished it, because… well, I don’t know? I wasn’t really having …

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Fighting for the Future

Modern gaming rose out of the arcades, and there was no king of those arcades like fighting games. Built by classics like Karate Champ and Yie-Ar Kung Fu, and made into its modern form with the irreplaceable Street Fighter 2, it has been some time since the realm of Skullgirls and Soulcalibur saw serious change. …

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