On Uneven Comparisons

Yesterday, Ian Bogost published a piece on The Atlantic suggesting that games should drop storytelling altogether. It’s a baffling argument that talks down to the medium and its audience, suggesting that targeting teenage audiences precludes depth and excellence can only be achieved through repackaging classic ideas in novel ways. I could ask why he thinks …

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Send a Machine to Do a Goddess’s Job

I’m not sure how exactly to write this spoiler warning, because I’m not entirely convinced it’s a spoiler. Is it a spoiler to say that The Legend of Zelda: Breath of the Wild, a game that isn’t particularly story-focused, sets itself up with deep and complex themes, and never follows through on them? What does …

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Bottle Crow Reborn – Patch 7.05 Special

Wraith King, Sand King, Monkey King… whom shall be our next liege? I’m waiting until an all-king draft is possible. Don’t hold your breath for a kingly podcast, though- this is just a patch notes special. Nick and Colin get together to break down the patch notes special, and argue about position 4 Monkey King …

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Reviewcast: Night in the Woods

The name may invoke a forest full of fear, but young adult anxiety is the true terror here! Jen and Colin dive deep on Night in the Woods, a narrative game from developer Infinite Fall. Dare you enter Possum Springs, and learn its dark secrets- like why I am trying to make this sound like …

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Neutral Game Episode 3 – Character Archetypes

Finding the character that clicks with your playstyle is always a major undertaking when starting a new fighting game. However, if you can recognize your own pattern of behavior and preferences, you can start to draw some conclusions. How do you like to play, and what characters are designed in a way that facilitates that? …

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